Specific examples of Augmented Reality Projects
(Horizon Report, 2005, 2006)
Augmented Reality Simulations at MIT
education.mit.edu/ar/
At MIT, students are using handheld devices to participate in activities that combine real-world experiences with simulated events and data. In one activity, students interview virtual people, travel the campus taking measurements, and analyze data to determine the source of a toxic spill (simulated, of course). In another, set in Boston’s Museum of Science, students use wifi-enabled handheld devices to gather clues to solve a murder mystery. The projects are a collaboration between the MIT Teacher Education Program and the Education Arcade.
EducationAR, a NESTA Futurelab Project www.nestafuturelab.org/showcase/education_ar/education_ar.htm
EducationAR is an ongoing BBC research project evaluating the potential use of augmented reality (AR) technologies in the classroom. The project includes a simple and intuitive interface that allows one or more users to physically manipulate and visualize complex subjects in real-time.
The Envision Center, Purdue University
www.envision.purdue.edu/
Purdue University’s “Envision Center” focuses on research and design in computer-based visualization, with the aim of enhancing teaching and learning across disciplines. The center combines computer science, engineering, perception, technology, and art to process and display information. Current projects range from GIS applications to creating human avatars to assist in sign language education.
Transparent Reality Simulation Engine
vam.anest.ufl.edu/wip.html
The University of Florida has developed a transparent reality simulation engine which can be applied to a variety of disciplines, including nursing, chemistry, and physics. The engine renders abstract processes and concepts with symbols that can be seen and manipulated to help users understand how they work.
VEMDis™ (Virtually Enhanced Museum Display)
www.rcuk.ac.uk/innovation/bpc/vemdis.asp
At University College London’s Petrie Museum, an augmented reality display prototype is being used to add optional 3D images to real-life sculptures, paintings, textiles, archaeological artifacts and other exhibits. It has allowed missing parts of sculpture or paintwork to be restored virtually, showing the piece in original condition, to enhance the museum experience for visitors.
Virtual Lab at McHenry County College
www.insidemcc.mchenry.edu/PD/Tutorials/virtuallab2.pdf
In the 3D Virtual Lab, any model from 3D Studio Max can be converted into a special format that is displayed via two computers and two projectors. The projectors have polarized filters which are perpendicular to each other, and students wearing polarized glasses view the projected image in three dimensions. The lab was used for the first time in fall of 2005 to show models of the human skeleton, muscle system, and major organs. Wider use in biology, anatomy and physiology, astronomy, and meteorology is planned.
Discussion Question: Please add links and resources for other examples of AR projects
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As a next step in navigating this Wiki, we recommend reading the page "Next Steps for AR"
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