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Classroom Learning with AR

Page history last edited by Lara Jongedijk 13 years, 11 months ago

  Applications of Augmented Reality (AR) may be used in many ways to provide

  significant value in education and for learning:


  • Learning styles: The ability to provide visual and time lapse examples allows for rich examples of complex phenomena (engineering, earth sciences, medicine, environmental applications to name a few) while engaging many styles of learners.


  • Authentic Learning:  AR provides a form of situated learning. For example, AR can tremendously enhance vocational studies for those wishing to enter the trades: auto and aviation mechanics, electricians, carpenters, etc... The ability to annotate real elements and the ability to add to reality by superimposing virtual aids, will aid in instruction and learning for those disciplines where a specific spatial configuration of elements must be learned and remembered (auto mechanics, medicine, chemistry).


  • Realistic models: For students in K-12, AR provides a means of "seeing" phenomena in 3D, thereby bringing the contextual three dimensional nature of the real world to the their learning. Textual and pictorial information in the typical 2 dimensional print-based resources loses much of the richness of the "real" world elements, and involves an element of interpretation that is difficult for some students.


  • Engagement/Interactivity: Illustrations in books can come to life with AR technology and can captivate readers of all ages - please see the examples in the following YouTube videoclip:


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A portal to a number of education projects exists at: http://www.mindspacesolutions.com/html/past_projects.html


   Discussion Question:

  • In what capacity could you see AR being used to enhance learning in classrooms for K-12 students? For adult learners? Post your response in the discussion box below.


As a next step in exploring this wiki, we recommend viewing the page: "Resources for further professional development on AR"


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