Potential Pitfalls


General

 

Augmented reality relies heavily on mobile computing, and sophisticated display devices. While laptops are now quite commonplace, the rest of the system may be quite complex and in many cases, customized.  These elements are expensive, and for most purposes, not easily accessible to the general population as of yet. The Horizon report in both 2005 and 2006 suggested that AR would be commonplace by 2008, but that is still not the case, perhaps because of the technical requirements. 

 

Using AR also requires that useful applications are developed. The effort to develop objects and displays in AR requires much time and effort, and this may limit the rate of diffusion of this technology, particularly to the general population and education community.  

 

 

Concerns for Education

 

 

 

 

Final Assessment at this time 

 

While there are boundless directions for potential valuable educational uses of AR; ensuring that it is used with appropriate pedagogical intent and direction will be important. The technology provides impressive and "flashy" products, and educators will need to be aware of the true learning opportunities underlying the entertainment of AR. (Educause, nd)

 


As a next step in exploring this wiki, we recomment viewing the page: "Implications for Teaching and Learning"